Frank C Langbein
Ex Tenebris Scientia
Contents

Finlay N. McPherson, Jonathan A. Quinn, Jonathan Corney, Frank C. Langbein, Ralph R. Martin

In preparation.

Various industrial applications require point sets that cover arbitrarily shaped surfaces of 3D objects. The nature of the sampling required depends on the application; while common machining or inspection processes need regularly arranged points for smooth path generation, the application described in this paper requires a more subtle distribution to provide a high-quality result. We contrast two sampling algorithms developed to support a novel, contactless robotic painting system which creates images on surfaces by selectively exposing a photographic coating using a robot-mounted laser. We assume the object to be painted is represented as a triangular mesh. A straightforward layered approach to sample point generation is compared to framework that produces a density-controlled low-discrepancy distribution. We show that the distortions associated with laminar slicing are avoided if the more sophisticated distribution is used.

Simple painting example
@UNPUBLISHED{McPhersonXXXX,
  author =       {Finlay N. McPherson and Jonathan A. Quinn and Jonathan
                  Corney and Frank C. Langbein and Ralph R. Martin},
  title =        {Uniform Surface Point Sampling for Direct Write
                  Applications},
  abstract =     {Various industrial applications require point sets
                  that cover arbitrarily shaped surfaces of 3D
                  objects. The nature of the sampling required depends
                  on the application; while common machining or
                  inspection processes need regularly arranged points
                  for smooth path generation, the application
                  described in this paper requires a more subtle
                  distribution to provide a high-quality result. We
                  contrast two sampling algorithms developed to
                  support a novel, contactless robotic painting system
                  which creates images on surfaces by selectively
                  exposing a photographic coating using a
                  robot-mounted laser. We assume the object to be
                  painted is represented as a triangular mesh. A
                  straightforward layered approach to sample point
                  generation is compared to framework that produces a
                  density-controlled low-discrepancy distribution. We
                  show that the distortions associated with laminar
                  slicing are avoided if the more sophisticated
                  distribution is used.},
}
Cite as Uniform Surface Point Sampling for Direct Write Applications, http://www.langbein.org/research/points/sampling/rp by Frank C Langbein [17/March/2009, 18:44].
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