Frank C Langbein
Ex Tenebris Scientia
Contents

S.-L. Liu, R. R. Martin, F. C. Langbein, P. L. Rosin

Computer-Aided Design and Applications, 4(5):565-583, 2007.
ISSN 16864360.

[Published] [Preprint] [CiteSeer]

Segmentation of geometric reliefs from a textured background has various applications in reverse engineering. We consider two approaches to solve this problem. The first classifies parts of a surface mesh as relief or background, and then uses a snake which moves inwards towards the desired relief boundary, which is coarsely located using an energy based on the classification. The second approach initially smoothes the surface to eliminate the background texture, and locates the snake at the relief boundary using an energy based on the step between the background and the relief. Both snakes start at simple user-drawn contours, and are driven towards the relief boundaries by the snake energy functional. In both cases, the snake has different evolution phases with different energy terms, to initially rapidly drive the snake towards the relief boundary, and to later accurately match it. To describe geometric textures, we analyze surface differential properties, and integral and statistical quantities based upon them, computed at multiple scales taken over local neighborhoods, following similar ideas from image texture processing. For classification, we use a support vector machine together with sequential forward floating search for feature selection. A straightforward Laplacian method is used for smoothing. We use example scanned models to demonstrate that both approaches are useful, but are suitable for different types of model.

@ARTICLE{Liu2007,
  author =       {Shenglan Liu and Ralph R. Martin and Frank C.
                  Langbein and Paul L. Rosin},
  title =        {Segmenting Geometric Reliefs from Textured
                  Background Surfaces},
  journal =      {Computer-Aided Design and Applications},
  year =         2007,
  volume =       4,
  pages =        {565-583},
  number =       5,
  issn =         16864360,
  url =          {http://www.langbein.org/research/surfaces/reliefs/liu2007/},
  abstract =     {Segmentation of geometric reliefs from a textured
                  background has various applications in reverse
                  engineering. We consider two approaches to solve
                  this problem. The first classifies parts of a
                  surface mesh as relief or background, and then uses
                  a snake which moves inwards towards the desired
                  relief boundary, which is coarsely located using an
                  energy based on the classification. The second
                  approach initially smoothes the surface to eliminate
                  the background texture, and locates the snake at the
                  relief boundary using an energy based on the step
                  between the background and the relief. Both snakes
                  start at simple user-drawn contours, and are driven
                  towards the relief boundaries by the snake energy
                  functional. In both cases, the snake has different
                  evolution phases with different energy terms, to
                  initially rapidly drive the snake towards the relief
                  boundary, and to later accurately match it. To
                  describe geometric textures, we analyze surface
                  differential properties, and integral and
                  statistical quantities based upon them, computed at
                  multiple scales taken over local neighborhoods,
                  following similar ideas from image texture
                  processing. For classification, we use a support
                  vector machine together with sequential forward
                  floating search for feature selection. A
                  straightforward Laplacian method is used for
                  smoothing. We use example scanned models to
                  demonstrate that both approaches are useful, but are
                  suitable for different types of model. },
}
Cite as Segmenting Geometric Reliefs from Textured Background Surfaces, http://www.langbein.org/research/manifolds/reliefs/liu2007 by Frank C Langbein [ 6/December/2008, 19:24].
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