X.-F. Sun, P. L. Rosin, R. R. Martin, F. C. Langbein.
IEEE Trans. Visualization and Computer Graphics,
13(5):925-938, 2007.
ISSN 10772626.
[DOI: 10.1109/TVCG.2007.1065] [Preprint] [CiteSeer]
We present a simple and fast mesh denoising method, which can remove noise effectively while preserving mesh features such as sharp edges and corners. The method consists of two stages. First, noisy face normals are filtered iteratively by weighted averaging of neighboring face normals. Second, vertex positions are iteratively updated to agree with the denoised face normals. The weight function used during normal filtering is much simpler than that used in previous similar approaches, being simply a trimmed quadratic. This makes the algorithm both fast and simple to implement. Vertex position updating is based on the integration of surface normals using a least-squares error criterion. Like previous algorithms, we solve the least-squares problem by gradient descent; whereas previous methods needed user input to determine the iteration step size, we determine it automatically. In addition, we prove the convergence of the vertex position updating approach. Analysis and experiments show the advantages of our proposed method over various earlier surface denoising methods.
- MDenoise Version 1.1: mesh denoising software developed for this paper.
- Kali: mesh processing software development site, incl. mdenoise
@ARTICLE{Sun2007,
author = {Xianfang Sun and Paul L. Rosin and Ralph R. Martin
and Frank C. Langbein},
title = {Fast and Effective Feature-Preserving Mesh
Denoising},
journal = {IEEE Trans. Visualization and Computer Graphics},
year = 2007,
volume = 13,
pages = {925-938},
number = 5,
issn = 10772626,
doi = {10.1109/TVCG.2007.1065},
url = {http://www.langbein.org/research/surfaces/filtering/sun2007/},
abstract = {We present a simple and fast mesh denoising method,
which can remove noise effectively while preserving
mesh features such as sharp edges and corners. The
method consists of two stages. First, noisy face
normals are filtered iteratively by weighted
averaging of neighboring face normals. Second,
vertex positions are iteratively updated to agree
with the denoised face normals. The weight function
used during normal filtering is much simpler than
that used in previous similar approaches, being
simply a trimmed quadratic. This makes the algorithm
both fast and simple to implement. Vertex position
updating is based on the integration of surface
normals using a least-squares error criterion. Like
previous algorithms, we solve the least-squares
problem by gradient descent; whereas previous
methods needed user input to determine the iteration
step size, we determine it automatically. In
addition, we prove the convergence of the vertex
position updating approach. Analysis and experiments
show the advantages of our proposed method over
various earlier surface denoising methods.},
}
Fast and Effective Feature-Preserving Mesh Denoising,http://www.langbein.org/research/manifolds/filtering/sun2007/print by Frank C Langbein [13/June/2009, 17:52].
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