Frank C Langbein
Ex Tenebris Scientia
Jun 13 2009, 8:05 PM

Human Computation for Interpreting 3D Objects

This project aims to utilise human computation for sketch input analysis and collect and analyse data of how humans interpret sketches to enhance and evaluate sketch input software. It is funded by the Nuffield Foundation's Undergraduate Bursary Scheme for 2009.

Sketch input user interfaces for 3D geometric modelling software aim to convert 2D sketches into 3D models to provide simple, efficient shape input methods. However, in general 2D sketches portraying objects naturally provide insufficient information to create unique 3D models. Hence, various additional assumptions have to be made, which nevertheless do not always produce the expected result. Human computation is an approach where tasks that are difficult to perform by a computer are instead executed by humans, usually over the Internet, often in a game setting. This project aims to utilise this approach for sketch input and collect and analyse data of how humans interpret sketches to enhance and evaluate sketch input software.

Website: http://www.langbein.org/research/solids/hci/.

Cite as News Article, http://www.langbein.org/news/article/16 by Frank C Langbein.
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